IBM Watson AR Experience
Bringing Watson’s customer care capabilities to life through augmented reality
TL;DR
Role: Lead Product Designer for AR concept, UX/UI, and deployment strategy
Team: Me + 1 copywriter + engineers + IBM events team
Timeline: ~2 months
Deliverables: AR experience design, user testing, instructional documentation, branded packaging
Wins: Presented to 40,000 attendees at IBM THINK; distributed to 200 global sales leads
Impact: Elevated IBM’s AI story through interactive storytelling and enabled personalized sales conversations at scale


Challenge
IBM needed to communicate how Watson improves customer care—cutting costs, boosting agent satisfaction, and surfacing insights—but without live demos or heavy sales decks. We needed an experience that could scale across 200 sales leads and engage thousands of conference attendees in a noisy, distraction-heavy space.
Role
As lead designer, I created the end-to-end UX for an AR experience showcasing Watson’s AI in customer service. I handled concept development, prototyping, user testing, interaction design, and packaging. I also co-created supporting materials to guide usage by global sales leads.
Approach
After evaluating holographic and immersive technologies, I proposed an augmented reality (AR) experience. We built the concept around three design pillars:
To ensure a smooth experience at scale, I partnered with the IBM events team to optimize table textures for scanning and recommended headphones to reduce noise.

Solution
Key features I designed and directed:
The experience was installed on 200 iPads and shipped globally to sales leads, ensuring a consistent, on-brand experience even when demoed remotely.


Intro
As the intro voiceover ends, IBM-branded particles fall back to ground level, guiding the user’s attention to the base of the building, which then animates upward floor by floor. The bottom floor animates to indicate the user could interact with it.

Floor 1
Everything aside from the first floor animates out, and we see the floor 1 animation play out

Floor 2
Once the first floor animation finishes, an illuminated silhouette of the second floor appears. Tapping it will begin the next sequence

Floor 3
After the floor 2 animation is complete, an illuminated silhouette of the third floor will animate in

Floor 4
The floor 4 animation plays







Results








Reflection
IBM Watson AR Experience
Bringing Watson’s customer care capabilities to life through augmented reality
TL;DR
Role: Lead Product Designer for AR concept, UX/UI, and deployment strategy
Team: Me + 1 copywriter + engineers + IBM events team
Timeline: ~2 months
Deliverables: AR experience design, user testing, instructional documentation, branded packaging
Wins: Presented to 40,000 attendees at IBM THINK; distributed to 200 global sales leads
Impact: Elevated IBM’s AI story through interactive storytelling and enabled personalized sales conversations at scale


Challenge
IBM needed to communicate how Watson improves customer care—cutting costs, boosting agent satisfaction, and surfacing insights—but without live demos or heavy sales decks. We needed an experience that could scale across 200 sales leads and engage thousands of conference attendees in a noisy, distraction-heavy space.
Role
As lead designer, I created the end-to-end UX for an AR experience showcasing Watson’s AI in customer service. I handled concept development, prototyping, user testing, interaction design, and packaging. I also co-created supporting materials to guide usage by global sales leads.
Approach
After evaluating holographic and immersive technologies, I proposed an augmented reality (AR) experience. We built the concept around three design pillars:
To ensure a smooth experience at scale, I partnered with the IBM events team to optimize table textures for scanning and recommended headphones to reduce noise.

Solution
Key features I designed and directed:
The experience was installed on 200 iPads and shipped globally to sales leads, ensuring a consistent, on-brand experience even when demoed remotely.


Intro
As the intro voiceover ends, IBM-branded particles fall back to ground level, guiding the user’s attention to the base of the building, which then animates upward floor by floor. The bottom floor animates to indicate the user could interact with it.

Floor 1
Everything aside from the first floor animates out, and we see the floor 1 animation play out

Floor 2
Once the first floor animation finishes, an illuminated silhouette of the second floor appears. Tapping it will begin the next sequence

Floor 3
After the floor 2 animation is complete, an illuminated silhouette of the third floor will animate in

Floor 4
The floor 4 animation plays







Results








Reflection